Thumbnails and Sketches

I am very new to the concept of book cover design, so using my measurements I started roughing out the proportions of the cover and sketching out some ideas of how to lay out the cover. I knew that I wanted the Distracted Globe and the intersection to feature on the front cover of the book as they are focal points of the piece of text I chose, so I stuck to that idea and built others around it.

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After spending about 2 minutes on each of the thumbnails above, I used the template I created to develop the middle-right image.

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While creating this developed image really helped me to understand how I wanted to lay out my piece, the proportions in it are very wrong. The globe is too high-up and it is far too small, the car is too big, the buildings are too small, amongst other things. In light of this, I will be taking my experiments to photoshop so I can easily alter the size and dimensions of things without having to erase them completely before drawing them again. I feel as though doing this will save me time, and help me to produce some better visuals with more accurate proportions.


One Point Perspective

“A mathematical system for representing three-dimensional objects and space on a two-dimensional surface by means of intersecting lines that are drawn vertically and horizontally and that radiate from one point on a horizon line…”

One point perspective is a drawing technique that makes objects appear to be smaller as they get further away, coming together at a singular vanishing point on the horizon line. It conveys a sense of depth in an image, and brings 3 dimension to a drawing on a 2d surface.
One point perspective is particularly effective when used to draw subjects that are being seen face-on, when looking down something long – such as a road in a city – and when drawing room interiors.

A good place to start learning one point perspective is by drawing cubes. I decided to follow this video, which I found through the studentartguide website.

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As I watched this video, I followed the instructions given to create the cubes, and made notes for me to reference back to. I repeated each square placement twice, once as I followed the video and once after to ensure I understood the process, and what each placement produced in terms of shapes. I also used more rectangular shapes the second time around, just to see how the length and width of the square affected the outcome.


After getting to grips with that, I drew out some simple scenes inspired by 2 of the places I will be drawing: Diagon Alley and Hobbiton. While drawing my initial trial boxes, I thought one point perspective would be effective to use to create Diagon Alley. I still believe this to be true, but I am going to have to find a happy place to put my horizon line so that the road doesn’t seem too long, and be able to warp and bend the buildings and road to give them a more whimsical feel.
I also made a small list of thoughts and conclusions I made at the bottom of the page.

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I intend to come back to this technique at a later point to refine the skill and use it to create Diagon Alley. I definitely need to look into this more in-depth to be able to create the landscape I am envisioning. I began experimenting more with the knowledge I gained from that single video and produced this, proving to me that I really do need to come back to this at a later date.

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I really don’t like these two images – they’re too boxy and clean-cut to be a vision of Diagon Alley. Perhaps some study of actual alleyways and some more research into one point perspective will point me in the right direction.

Sources Used:

Circle Line Art School (2016). How To Draw Using 1-Point Perspective. Available at: (Accessed 12 Apr. 2017) (2017). the definition of one-point perspective. [online] Available at: (Accessed 12 Apr. 2017)

Gale, A. (2017). One Point Perspective Drawing: The Ultimate Guide. [online] Student Art Guide. Available at: (Accessed 12 Apr. 2017)

Student Art Guide (2014). How to draw a cube in 1 point perspective. Available at: (Accessed 12 Apr. 2017)